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Purp v. Green
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Devlog
Daniel WDL #3
November 27, 2017
by
DanielBaez5
This week progress was made with the implementation of the sprite animations in the game. I encountered a problem with the players. I have added a script that moves them across the grid and an animati...
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Devlog3
November 20, 2017
by
ATA
last week we placed the player controller we finished the timer and the charitable material we also added in the character sprites. We finished the menu and the new design over the level This week we...
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Frank's Devlog #3
November 20, 2017
by
TypeSaucy
Here's yet another update to Purp v. Green ! Most of the updates involves me working on the menu and sound effects for the project: Added a completely functional menu (not final design, of course). St...
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Daniel WDL#2
November 13, 2017
by
DanielBaez5
During this week I spent my time completing the character sprites, the Paint Bomb power-up ,and the Paint Roller power-up sprites. I also searched how to implement 2D sprites in a 3D environment...
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Devlog2
November 13, 2017
by
ATA
so this week me and my team continue to work on the core mechanics of the game, I created a countdown timer which will be attached to the the win and lose conditions in their respective Scripts. my l...
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Frank's Devlog #2
November 13, 2017
by
TypeSaucy
The changes I made during this week for Purp v. Green Are mainly UI-related additions along with the controls: Started making the menu scene for Purp v. Green . It currently has scripts for starting...
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Daniel WDL #1
November 06, 2017
by
DanielBaez5
During this 2nd week of progress, I've spent my time conceptualizing and making the two main characters in this game and creating sprites for their basic movements with the Piskel app. To animate, I...
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Devlog 1
November 06, 2017
by
ATA
So in the past week me and my group discussed the outline of the game while the lead designer coordinated with everyone the and also created the itch page with a backstory for our game. The artist cre...
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Frank's Devlog #1
November 06, 2017
by
TypeSaucy
Although this week's development was slow for us, we did progress with Purp v. Green 's development. My part in being the lead developer, I had: Extended the GDD further, adding the inclusion of the...
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